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Entity Component System
Powered by Flecs v4.0.5 — define components, register systems, and let the engine tick your game loop.
Modern OpenGL 3.3, Flecs ECS, Jolt Physics, Native C++ Scripting, and a full Dear ImGui editor
Powered by Flecs v4.0.5 — define components, register systems, and let the engine tick your game loop.
Load .glb models with materials, textures, normals, and skeletal animations via tinygltf.
Rigid body simulation with box, sphere, and capsule colliders. Fixed-timestep accumulator with automatic ECS sync.
Write gameplay logic in C++ with the Behavior system. Register behaviors, attach to entities, full engine access.
Full editor with project hub, viewport, scene hierarchy, inspector, asset browser, stats, and console.
GLFW, Flecs, Jolt, miniaudio, tinygltf, glm, and json are all fetched automatically via CMake FetchContent.